sohospot.blogg.se

Diablo 4 pvp
Diablo 4 pvp











diablo 4 pvp

John Mueller: Diablo 3 had this beautifully hand painted, handcrafted, look about it. What motivated that decision? Diablo 4 art director John Mueller.

diablo 4 pvp

You've definitely gone for a darker approach in terms of the look, feel and tone for the game. People know what to expect with the class, but we get to interpret that into more of like the bandit, the outlaw, the brigand, the cutthroat in this Diablo 4 lens that we've put on everything, which is this return to darkness and a grittier, realistic take on things, which has been a lot of fun. So we've really had a tonne of fun with it. John Mueller: We basically started with the little pixels of Diablo 1 as a jumping-off point of interpreting this into a modern game engine. Whatever the Rogue character that's in your head, you have a lot of customisation options there. You can play an outlaw from the streets of Caldeum, or a smuggler from the swamps of Hawezar. You don't have to play a Rogue that looks like they're part of The Sisterhood of the Sightless Eye. It was a great mercenary addition in the second game. We also love the legacy the Rogue has in the franchise, where it was a playable class in the first game. So we felt that was the perfect opportunity to speak to all the players that love that finesse type gameplay, fast-paced combat, very different from the Barbarian as an example, that whether they want melee, whether they want ranged, or whether they want a hybrid approach, the Rogue gave us that canvas to paint on it. And then on the melee side, fans of pen and paper RPGs, that's like the Rogue's bread and butter. Of course, on the ranged side, that's the archetypical Diablo 1 rogue. Luis Barriga: We felt like with the lineup that we were slowly building up, with the Barbarian, the Sorcerer and the Druid, the Rogue gives us this awesome two-in-one capability of representing that finesse dexterity class, both on the melee side and on the ranged side. Why did you bring back the Rogue for Diablo 4? Ahead of BlizzCon 2021, we had the chance to sit down with Diablo 4 game director Luis Barriga, and Diablo 4 art director John Mueller to talk about the just-announced Rogue character class, how PvP works in the new open world, and the darker, grittier look of the game compared to its divisive predecessor.













Diablo 4 pvp